Bonus: UI
The Magic That Blossoms In the Night » Devlog
this is the UI for the game. How I approached the UI is that I wanted a somewhat easy to read and a little cute way for the players to see. I did this by making the health bars big and simple. I also wanted the players to be able to have as much screen as they can so that nothing interferes with their view when they fight. I made an icon for the transformation mechanic so that players know who has it available right now and can plan out how they approach the opponent and plan their moves.i also made it so that the round tracker and transformation icon attached to the health bars as to keep with plant like aesthetic
The Magic That Blossoms In the Night
Status | In development |
Author | Stefeche215 |
Genre | Fighting |
Tags | 2D |
More posts
- mission 10: UV mappingMay 11, 2020
- mission 9: 3d enviroment propMay 11, 2020
- mission 7: piskel animationMay 11, 2020
- mission 6: enviroment props in piskelMay 11, 2020
- Bonus: 20 piskel objectsMay 10, 2020
- Mission 5: character sketchesMay 10, 2020
- Mission 4: environment props sketchesMay 10, 2020
- mission 2: mood boardMay 10, 2020
- Mission 2: LogoMay 10, 2020
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